package com.orange.opengl;

/**
 * OpenGL ES 2.0
 */
public abstract class IGLES20 {
	public static final int GL_ACTIVE_TEXTURE = 0x84E0;
	public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
	public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
	public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
	public static final int GL_FALSE = 0;
	public static final int GL_TRUE = 1;
	public static final int GL_POINTS = 0x0000;
	public static final int GL_LINES = 0x0001;
	public static final int GL_LINE_LOOP = 0x0002;
	public static final int GL_LINE_STRIP = 0x0003;
	public static final int GL_TRIANGLES = 0x0004;
	public static final int GL_TRIANGLE_STRIP = 0x0005;
	public static final int GL_TRIANGLE_FAN = 0x0006;
	public static final int GL_ZERO = 0;
	public static final int GL_ONE = 1;
	public static final int GL_SRC_COLOR = 0x0300;
	public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
	public static final int GL_SRC_ALPHA = 0x0302;
	public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
	public static final int GL_DST_ALPHA = 0x0304;
	public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
	public static final int GL_DST_COLOR = 0x0306;
	public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
	public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
	public static final int GL_FUNC_ADD = 0x8006;
	public static final int GL_BLEND_EQUATION = 0x8009;
	public static final int GL_BLEND_EQUATION_RGB = 0x8009; /*
															 * same as
															 * BLEND_EQUATION
															 */
	public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
	public static final int GL_FUNC_SUBTRACT = 0x800A;
	public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
	public static final int GL_BLEND_DST_RGB = 0x80C8;
	public static final int GL_BLEND_SRC_RGB = 0x80C9;
	public static final int GL_BLEND_DST_ALPHA = 0x80CA;
	public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
	public static final int GL_CONSTANT_COLOR = 0x8001;
	public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
	public static final int GL_CONSTANT_ALPHA = 0x8003;
	public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
	public static final int GL_BLEND_COLOR = 0x8005;
	public static final int GL_ARRAY_BUFFER = 0x8892;
	public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
	public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
	public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
	public static final int GL_STREAM_DRAW = 0x88E0;
	public static final int GL_STATIC_DRAW = 0x88E4;
	public static final int GL_DYNAMIC_DRAW = 0x88E8;
	public static final int GL_BUFFER_SIZE = 0x8764;
	public static final int GL_BUFFER_USAGE = 0x8765;
	public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626;
	public static final int GL_FRONT = 0x0404;
	public static final int GL_BACK = 0x0405;
	public static final int GL_FRONT_AND_BACK = 0x0408;
	public static final int GL_TEXTURE_2D = 0x0DE1;
	public static final int GL_CULL_FACE = 0x0B44;
	public static final int GL_BLEND = 0x0BE2;
	public static final int GL_DITHER = 0x0BD0;
	public static final int GL_STENCIL_TEST = 0x0B90;
	public static final int GL_DEPTH_TEST = 0x0B71;
	public static final int GL_SCISSOR_TEST = 0x0C11;
	public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
	public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
	public static final int GL_SAMPLE_COVERAGE = 0x80A0;
	public static final int GL_NO_ERROR = 0;
	public static final int GL_INVALID_ENUM = 0x0500;
	public static final int GL_INVALID_VALUE = 0x0501;
	public static final int GL_INVALID_OPERATION = 0x0502;
	public static final int GL_OUT_OF_MEMORY = 0x0505;
	public static final int GL_CW = 0x0900;
	public static final int GL_CCW = 0x0901;
	public static final int GL_LINE_WIDTH = 0x0B21;
	public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
	public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
	public static final int GL_CULL_FACE_MODE = 0x0B45;
	public static final int GL_FRONT_FACE = 0x0B46;
	public static final int GL_DEPTH_RANGE = 0x0B70;
	public static final int GL_DEPTH_WRITEMASK = 0x0B72;
	public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
	public static final int GL_DEPTH_FUNC = 0x0B74;
	public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
	public static final int GL_STENCIL_FUNC = 0x0B92;
	public static final int GL_STENCIL_FAIL = 0x0B94;
	public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
	public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
	public static final int GL_STENCIL_REF = 0x0B97;
	public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
	public static final int GL_STENCIL_WRITEMASK = 0x0B98;
	public static final int GL_STENCIL_BACK_FUNC = 0x8800;
	public static final int GL_STENCIL_BACK_FAIL = 0x8801;
	public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
	public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
	public static final int GL_STENCIL_BACK_REF = 0x8CA3;
	public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
	public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
	public static final int GL_VIEWPORT = 0x0BA2;
	public static final int GL_SCISSOR_BOX = 0x0C10;
	public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
	public static final int GL_COLOR_WRITEMASK = 0x0C23;
	public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
	public static final int GL_PACK_ALIGNMENT = 0x0D05;
	public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
	public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
	public static final int GL_SUBPIXEL_BITS = 0x0D50;
	public static final int GL_RED_BITS = 0x0D52;
	public static final int GL_GREEN_BITS = 0x0D53;
	public static final int GL_BLUE_BITS = 0x0D54;
	public static final int GL_ALPHA_BITS = 0x0D55;
	public static final int GL_DEPTH_BITS = 0x0D56;
	public static final int GL_STENCIL_BITS = 0x0D57;
	public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
	public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
	public static final int GL_TEXTURE_BINDING_2D = 0x8069;
	public static final int GL_SAMPLE_BUFFERS = 0x80A8;
	public static final int GL_SAMPLES = 0x80A9;
	public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
	public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
	public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
	public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
	public static final int GL_DONT_CARE = 0x1100;
	public static final int GL_FASTEST = 0x1101;
	public static final int GL_NICEST = 0x1102;
	public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
	public static final int GL_BYTE = 0x1400;
	public static final int GL_UNSIGNED_BYTE = 0x1401;
	public static final int GL_SHORT = 0x1402;
	public static final int GL_UNSIGNED_SHORT = 0x1403;
	public static final int GL_INT = 0x1404;
	public static final int GL_UNSIGNED_INT = 0x1405;
	public static final int GL_FLOAT = 0x1406;
	public static final int GL_FIXED = 0x140C;
	public static final int GL_DEPTH_COMPONENT = 0x1902;
	public static final int GL_ALPHA = 0x1906;
	public static final int GL_RGB = 0x1907;
	public static final int GL_RGBA = 0x1908;
	public static final int GL_LUMINANCE = 0x1909;
	public static final int GL_LUMINANCE_ALPHA = 0x190A;
	public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
	public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
	public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
	public static final int GL_FRAGMENT_SHADER = 0x8B30;
	public static final int GL_VERTEX_SHADER = 0x8B31;
	public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
	public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
	public static final int GL_MAX_VARYING_VECTORS = 0x8DFC;
	public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
	public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
	public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
	public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
	public static final int GL_SHADER_TYPE = 0x8B4F;
	public static final int GL_DELETE_STATUS = 0x8B80;
	public static final int GL_LINK_STATUS = 0x8B82;
	public static final int GL_VALIDATE_STATUS = 0x8B83;
	public static final int GL_ATTACHED_SHADERS = 0x8B85;
	public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
	public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
	public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
	public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
	public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
	public static final int GL_CURRENT_PROGRAM = 0x8B8D;
	public static final int GL_NEVER = 0x0200;
	public static final int GL_LESS = 0x0201;
	public static final int GL_EQUAL = 0x0202;
	public static final int GL_LEQUAL = 0x0203;
	public static final int GL_GREATER = 0x0204;
	public static final int GL_NOTEQUAL = 0x0205;
	public static final int GL_GEQUAL = 0x0206;
	public static final int GL_ALWAYS = 0x0207;
	public static final int GL_KEEP = 0x1E00;
	public static final int GL_REPLACE = 0x1E01;
	public static final int GL_INCR = 0x1E02;
	public static final int GL_DECR = 0x1E03;
	public static final int GL_INVERT = 0x150A;
	public static final int GL_INCR_WRAP = 0x8507;
	public static final int GL_DECR_WRAP = 0x8508;
	public static final int GL_VENDOR = 0x1F00;
	public static final int GL_RENDERER = 0x1F01;
	public static final int GL_VERSION = 0x1F02;
	public static final int GL_EXTENSIONS = 0x1F03;
	public static final int GL_NEAREST = 0x2600;
	public static final int GL_LINEAR = 0x2601;
	public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
	public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
	public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
	public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
	public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
	public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
	public static final int GL_TEXTURE_WRAP_S = 0x2802;
	public static final int GL_TEXTURE_WRAP_T = 0x2803;
	public static final int GL_TEXTURE = 0x1702;
	public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
	public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
	public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
	public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
	public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
	public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
	public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
	public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
	public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
	public static final int GL_TEXTURE0 = 0x84C0;
	public static final int GL_TEXTURE1 = 0x84C1;
	public static final int GL_TEXTURE2 = 0x84C2;
	public static final int GL_TEXTURE3 = 0x84C3;
	public static final int GL_TEXTURE4 = 0x84C4;
	public static final int GL_TEXTURE5 = 0x84C5;
	public static final int GL_TEXTURE6 = 0x84C6;
	public static final int GL_TEXTURE7 = 0x84C7;
	public static final int GL_TEXTURE8 = 0x84C8;
	public static final int GL_TEXTURE9 = 0x84C9;
	public static final int GL_TEXTURE10 = 0x84CA;
	public static final int GL_TEXTURE11 = 0x84CB;
	public static final int GL_TEXTURE12 = 0x84CC;
	public static final int GL_TEXTURE13 = 0x84CD;
	public static final int GL_TEXTURE14 = 0x84CE;
	public static final int GL_TEXTURE15 = 0x84CF;
	public static final int GL_TEXTURE16 = 0x84D0;
	public static final int GL_TEXTURE17 = 0x84D1;
	public static final int GL_TEXTURE18 = 0x84D2;
	public static final int GL_TEXTURE19 = 0x84D3;
	public static final int GL_TEXTURE20 = 0x84D4;
	public static final int GL_TEXTURE21 = 0x84D5;
	public static final int GL_TEXTURE22 = 0x84D6;
	public static final int GL_TEXTURE23 = 0x84D7;
	public static final int GL_TEXTURE24 = 0x84D8;
	public static final int GL_TEXTURE25 = 0x84D9;
	public static final int GL_TEXTURE26 = 0x84DA;
	public static final int GL_TEXTURE27 = 0x84DB;
	public static final int GL_TEXTURE28 = 0x84DC;
	public static final int GL_TEXTURE29 = 0x84DD;
	public static final int GL_TEXTURE30 = 0x84DE;
	public static final int GL_TEXTURE31 = 0x84DF;
	public static final int GL_REPEAT = 0x2901;
	public static final int GL_CLAMP_TO_EDGE = 0x812F;
	public static final int GL_MIRRORED_REPEAT = 0x8370;
	public static final int GL_FLOAT_VEC2 = 0x8B50;
	public static final int GL_FLOAT_VEC3 = 0x8B51;
	public static final int GL_FLOAT_VEC4 = 0x8B52;
	public static final int GL_INT_VEC2 = 0x8B53;
	public static final int GL_INT_VEC3 = 0x8B54;
	public static final int GL_INT_VEC4 = 0x8B55;
	public static final int GL_BOOL = 0x8B56;
	public static final int GL_BOOL_VEC2 = 0x8B57;
	public static final int GL_BOOL_VEC3 = 0x8B58;
	public static final int GL_BOOL_VEC4 = 0x8B59;
	public static final int GL_FLOAT_MAT2 = 0x8B5A;
	public static final int GL_FLOAT_MAT3 = 0x8B5B;
	public static final int GL_FLOAT_MAT4 = 0x8B5C;
	public static final int GL_SAMPLER_2D = 0x8B5E;
	public static final int GL_SAMPLER_CUBE = 0x8B60;
	public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
	public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
	public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
	public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
	public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
	public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
	public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
	public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
	public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
	public static final int GL_COMPILE_STATUS = 0x8B81;
	public static final int GL_INFO_LOG_LENGTH = 0x8B84;
	public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
	public static final int GL_SHADER_COMPILER = 0x8DFA;
	public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
	public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
	public static final int GL_LOW_FLOAT = 0x8DF0;
	public static final int GL_MEDIUM_FLOAT = 0x8DF1;
	public static final int GL_HIGH_FLOAT = 0x8DF2;
	public static final int GL_LOW_INT = 0x8DF3;
	public static final int GL_MEDIUM_INT = 0x8DF4;
	public static final int GL_HIGH_INT = 0x8DF5;
	public static final int GL_FRAMEBUFFER = 0x8D40;
	public static final int GL_RENDERBUFFER = 0x8D41;
	public static final int GL_RGBA4 = 0x8056;
	public static final int GL_RGB5_A1 = 0x8057;
	public static final int GL_RGB565 = 0x8D62;
	public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
	public static final int GL_STENCIL_INDEX = 0x1901;
	public static final int GL_STENCIL_INDEX8 = 0x8D48;
	public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
	public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43;
	public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
	public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50;
	public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
	public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
	public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
	public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
	public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
	public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
	public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
	public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
	public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
	public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0;
	public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
	public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
	public static final int GL_NONE = 0;
	public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
	public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
	public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
	public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
	public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
	public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6;
	public static final int GL_RENDERBUFFER_BINDING = 0x8CA7;
	public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
	public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;

	// C function void glActiveTexture ( GLenum texture )

	public abstract void glActiveTexture(int texture);

	// C function void glAttachShader ( GLuint program, GLuint shader )

	public abstract void glAttachShader(int program, int shader);

	// C function void glBindAttribLocation ( GLuint program, GLuint index,
	// const char *name )

	public abstract void glBindAttribLocation(int program, int index, String name);

	// C function void glBindBuffer ( GLenum target, GLuint buffer )

	public abstract void glBindBuffer(int target, int buffer);

	// C function void glBindFramebuffer ( GLenum target, GLuint framebuffer )

	public abstract void glBindFramebuffer(int target, int framebuffer);

	// C function void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )

	public abstract void glBindRenderbuffer(int target, int renderbuffer);

	// C function void glBindTexture ( GLenum target, GLuint texture )

	public abstract void glBindTexture(int target, int texture);

	// C function void glBlendColor ( GLclampf red, GLclampf green, GLclampf
	// blue, GLclampf alpha )

	public abstract void glBlendColor(float red, float green, float blue, float alpha);

	// C function void glBlendEquation ( GLenum mode )

	public abstract void glBlendEquation(int mode);

	// C function void glBlendEquationSeparate ( GLenum modeRGB, GLenum
	// modeAlpha )

	public abstract void glBlendEquationSeparate(int modeRGB, int modeAlpha);

	// C function void glBlendFunc ( GLenum sfactor, GLenum dfactor )

	public abstract void glBlendFunc(int sfactor, int dfactor);

	// C function void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB,
	// GLenum srcAlpha, GLenum dstAlpha )

	public abstract void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);

	// C function void glBufferData ( GLenum target, GLsizeiptr size, const
	// GLvoid *data, GLenum usage )

	public abstract void glBufferData(int target, int size, java.nio.Buffer data, int usage);

	// C function void glBufferSubData ( GLenum target, GLintptr offset,
	// GLsizeiptr size, const GLvoid *data )

	public abstract void glBufferSubData(int target, int offset, int size, java.nio.Buffer data);

	// C function GLenum glCheckFramebufferStatus ( GLenum target )

	public abstract int glCheckFramebufferStatus(int target);

	// C function void glClear ( GLbitfield mask )

	public abstract void glClear(int mask);

	// C function void glClearColor ( GLclampf red, GLclampf green, GLclampf
	// blue, GLclampf alpha )

	public abstract void glClearColor(float red, float green, float blue, float alpha);

	// C function void glClearDepthf ( GLclampf depth )

	public abstract void glClearDepthf(float depth);

	// C function void glClearStencil ( GLint s )

	public abstract void glClearStencil(int s);

	// C function void glColorMask ( GLboolean red, GLboolean green, GLboolean
	// blue, GLboolean alpha )

	public abstract void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);

	// C function void glCompileShader ( GLuint shader )

	public abstract void glCompileShader(int shader);

	// C function void glCompressedTexImage2D ( GLenum target, GLint level,
	// GLenum internalformat, GLsizei width, GLsizei height, GLint border,
	// GLsizei imageSize, const GLvoid *data )

	public abstract void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data);

	// C function void glCompressedTexSubImage2D ( GLenum target, GLint level,
	// GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum
	// format, GLsizei imageSize, const GLvoid *data )

	public abstract void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data);

	// C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum
	// internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint
	// border )

	public abstract void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border);

	// C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint
	// xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )

	public abstract void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);

	// C function GLuint glCreateProgram ( void )

	public abstract int glCreateProgram();

	// C function GLuint glCreateShader ( GLenum type )

	public abstract int glCreateShader(int type);

	// C function void glCullFace ( GLenum mode )

	public abstract void glCullFace(int mode);

	// C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )

	public abstract void glDeleteBuffers(int n, int[] buffers, int offset);

	// C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )

	public abstract void glDeleteBuffers(int n, java.nio.IntBuffer buffers);

	// C function void glDeleteFramebuffers ( GLsizei n, const GLuint
	// *framebuffers )

	public abstract void glDeleteFramebuffers(int n, int[] framebuffers, int offset);

	// C function void glDeleteFramebuffers ( GLsizei n, const GLuint
	// *framebuffers )

	public abstract void glDeleteFramebuffers(int n, java.nio.IntBuffer framebuffers);

	// C function void glDeleteProgram ( GLuint program )

	public abstract void glDeleteProgram(int program);

	// C function void glDeleteRenderbuffers ( GLsizei n, const GLuint
	// *renderbuffers )

	public abstract void glDeleteRenderbuffers(int n, int[] renderbuffers, int offset);

	// C function void glDeleteRenderbuffers ( GLsizei n, const GLuint
	// *renderbuffers )

	public abstract void glDeleteRenderbuffers(int n, java.nio.IntBuffer renderbuffers);

	// C function void glDeleteShader ( GLuint shader )

	public abstract void glDeleteShader(int shader);

	// C function void glDeleteTextures ( GLsizei n, const GLuint *textures )

	public abstract void glDeleteTextures(int n, int[] textures, int offset);

	// C function void glDeleteTextures ( GLsizei n, const GLuint *textures )

	public abstract void glDeleteTextures(int n, java.nio.IntBuffer textures);

	// C function void glDepthFunc ( GLenum func )

	public abstract void glDepthFunc(int func);

	// C function void glDepthMask ( GLboolean flag )

	public abstract void glDepthMask(boolean flag);

	// C function void glDepthRangef ( GLclampf zNear, GLclampf zFar )

	public abstract void glDepthRangef(float zNear, float zFar);

	// C function void glDetachShader ( GLuint program, GLuint shader )

	public abstract void glDetachShader(int program, int shader);

	// C function void glDisable ( GLenum cap )

	public abstract void glDisable(int cap);

	// C function void glDisableVertexAttribArray ( GLuint index )

	public abstract void glDisableVertexAttribArray(int index);

	// C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count )

	public abstract void glDrawArrays(int mode, int first, int count);

	// C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type,
	// GLint offset )

	public abstract void glDrawElements(int mode, int count, int type, int offset);

	// C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type,
	// const GLvoid *indices )

	public abstract void glDrawElements(int mode, int count, int type, java.nio.Buffer indices);

	// C function void glEnable ( GLenum cap )

	public abstract void glEnable(int cap);

	// C function void glEnableVertexAttribArray ( GLuint index )

	public abstract void glEnableVertexAttribArray(int index);

	// C function void glFinish ( void )

	public abstract void glFinish();

	// C function void glFlush ( void )

	public abstract void glFlush();

	// C function void glFramebufferRenderbuffer ( GLenum target, GLenum
	// attachment, GLenum renderbuffertarget, GLuint renderbuffer )

	public abstract void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer);

	// C function void glFramebufferTexture2D ( GLenum target, GLenum
	// attachment, GLenum textarget, GLuint texture, GLint level )

	public abstract void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level);

	// C function void glFrontFace ( GLenum mode )

	public abstract void glFrontFace(int mode);

	// C function void glGenBuffers ( GLsizei n, GLuint *buffers )

	public abstract void glGenBuffers(int n, int[] buffers, int offset);

	// C function void glGenBuffers ( GLsizei n, GLuint *buffers )

	public abstract void glGenBuffers(int n, java.nio.IntBuffer buffers);

	// C function void glGenerateMipmap ( GLenum target )

	public abstract void glGenerateMipmap(int target);

	// C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )

	public abstract void glGenFramebuffers(int n, int[] framebuffers, int offset);

	// C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )

	public abstract void glGenFramebuffers(int n, java.nio.IntBuffer framebuffers);

	// C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )

	public abstract void glGenRenderbuffers(int n, int[] renderbuffers, int offset);

	// C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )

	public abstract void glGenRenderbuffers(int n, java.nio.IntBuffer renderbuffers);

	// C function void glGenTextures ( GLsizei n, GLuint *textures )

	public abstract void glGenTextures(int n, int[] textures, int offset);

	// C function void glGenTextures ( GLsizei n, GLuint *textures )

	public abstract void glGenTextures(int n, java.nio.IntBuffer textures);

	// C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei
	// bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

	public abstract void glGetActiveAttrib(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset);

	// C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei
	// bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

	public abstract void glGetActiveAttrib(int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name);

	// C function void glGetActiveUniform ( GLuint program, GLuint index,
	// GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

	public abstract void glGetActiveUniform(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset);

	// C function void glGetActiveUniform ( GLuint program, GLuint index,
	// GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

	public abstract void glGetActiveUniform(int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name);

	// C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount,
	// GLsizei *count, GLuint *shaders )

	public abstract void glGetAttachedShaders(int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset);

	// C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount,
	// GLsizei *count, GLuint *shaders )

	public abstract void glGetAttachedShaders(int program, int maxcount, java.nio.IntBuffer count, java.nio.IntBuffer shaders);

	// C function int glGetAttribLocation ( GLuint program, const char *name )

	public abstract int glGetAttribLocation(int program, String name);

	// C function void glGetBooleanv ( GLenum pname, GLboolean *params )

	public abstract void glGetBooleanv(int pname, boolean[] params, int offset);

	// C function void glGetBooleanv ( GLenum pname, GLboolean *params )

	public abstract void glGetBooleanv(int pname, java.nio.IntBuffer params);

	// C function void glGetBufferParameteriv ( GLenum target, GLenum pname,
	// GLint *params )

	public abstract void glGetBufferParameteriv(int target, int pname, int[] params, int offset);

	// C function void glGetBufferParameteriv ( GLenum target, GLenum pname,
	// GLint *params )

	public abstract void glGetBufferParameteriv(int target, int pname, java.nio.IntBuffer params);

	// C function GLenum glGetError ( void )

	public abstract int glGetError();

	// C function void glGetFloatv ( GLenum pname, GLfloat *params )

	public abstract void glGetFloatv(int pname, float[] params, int offset);

	// C function void glGetFloatv ( GLenum pname, GLfloat *params )

	public abstract void glGetFloatv(int pname, java.nio.FloatBuffer params);

	// C function void glGetFramebufferAttachmentParameteriv ( GLenum target,
	// GLenum attachment, GLenum pname, GLint *params )

	public abstract void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset);

	// C function void glGetFramebufferAttachmentParameteriv ( GLenum target,
	// GLenum attachment, GLenum pname, GLint *params )

	public abstract void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, java.nio.IntBuffer params);

	// C function void glGetIntegerv ( GLenum pname, GLint *params )

	public abstract void glGetIntegerv(int pname, int[] params, int offset);

	// C function void glGetIntegerv ( GLenum pname, GLint *params )

	public abstract void glGetIntegerv(int pname, java.nio.IntBuffer params);

	// C function void glGetProgramiv ( GLuint program, GLenum pname, GLint
	// *params )

	public abstract void glGetProgramiv(int program, int pname, int[] params, int offset);

	// C function void glGetProgramiv ( GLuint program, GLenum pname, GLint
	// *params )

	public abstract void glGetProgramiv(int program, int pname, java.nio.IntBuffer params);

	/*
	 * Copyright (C) 2009 The Android Open Source Project
	 * 
	 * Licensed under the Apache License, Version 2.0 (the "License"); you may
	 * not use this file except in compliance with the License. You may obtain a
	 * copy of the License at
	 * 
	 * http://www.apache.org/licenses/LICENSE-2.0
	 * 
	 * Unless required by applicable law or agreed to in writing, software
	 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
	 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
	 * License for the specific language governing permissions and limitations
	 * under the License.
	 */

	// C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength,
	// GLsizei * length,
	// GLchar * infoLog);

	public abstract String glGetProgramInfoLog(int program);

	// C function void glGetRenderbufferParameteriv ( GLenum target, GLenum
	// pname, GLint *params )

	public abstract void glGetRenderbufferParameteriv(int target, int pname, int[] params, int offset);

	// C function void glGetRenderbufferParameteriv ( GLenum target, GLenum
	// pname, GLint *params )

	public abstract void glGetRenderbufferParameteriv(int target, int pname, java.nio.IntBuffer params);

	// C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint
	// *params )

	public abstract void glGetShaderiv(int shader, int pname, int[] params, int offset);

	// C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint
	// *params )

	public abstract void glGetShaderiv(int shader, int pname, java.nio.IntBuffer params);

	/*
	 * Copyright (C) 2009 The Android Open Source Project
	 * 
	 * Licensed under the Apache License, Version 2.0 (the "License"); you may
	 * not use this file except in compliance with the License. You may obtain a
	 * copy of the License at
	 * 
	 * http://www.apache.org/licenses/LICENSE-2.0
	 * 
	 * Unless required by applicable law or agreed to in writing, software
	 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
	 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
	 * License for the specific language governing permissions and limitations
	 * under the License.
	 */

	// C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength,
	// GLsizei * length,
	// GLchar * infoLog);

	public abstract String glGetShaderInfoLog(int shader);

	// C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum
	// precisiontype, GLint *range, GLint *precision )

	public abstract void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset);

	// C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum
	// precisiontype, GLint *range, GLint *precision )

	public abstract void glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision);

	// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize,
	// GLsizei *length, char *source )

	public abstract void glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset);

	// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize,
	// GLsizei *length, char *source )

	public abstract void glGetShaderSource(int shader, int bufsize, java.nio.IntBuffer length, byte source);

	/*
	 * Copyright (C) 2009 The Android Open Source Project
	 * 
	 * Licensed under the Apache License, Version 2.0 (the "License"); you may
	 * not use this file except in compliance with the License. You may obtain a
	 * copy of the License at
	 * 
	 * http://www.apache.org/licenses/LICENSE-2.0
	 * 
	 * Unless required by applicable law or agreed to in writing, software
	 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
	 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
	 * License for the specific language governing permissions and limitations
	 * under the License.
	 */

	// C function const GLubyte * glGetString ( GLenum name )

	public abstract String glGetString(int name);

	// C function void glGetTexParameterfv ( GLenum target, GLenum pname,
	// GLfloat *params )

	public abstract void glGetTexParameterfv(int target, int pname, float[] params, int offset);

	// C function void glGetTexParameterfv ( GLenum target, GLenum pname,
	// GLfloat *params )

	public abstract void glGetTexParameterfv(int target, int pname, java.nio.FloatBuffer params);

	// C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint
	// *params )

	public abstract void glGetTexParameteriv(int target, int pname, int[] params, int offset);

	// C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint
	// *params )

	public abstract void glGetTexParameteriv(int target, int pname, java.nio.IntBuffer params);

	// C function void glGetUniformfv ( GLuint program, GLint location, GLfloat
	// *params )

	public abstract void glGetUniformfv(int program, int location, float[] params, int offset);

	// C function void glGetUniformfv ( GLuint program, GLint location, GLfloat
	// *params )

	public abstract void glGetUniformfv(int program, int location, java.nio.FloatBuffer params);

	// C function void glGetUniformiv ( GLuint program, GLint location, GLint
	// *params )

	public abstract void glGetUniformiv(int program, int location, int[] params, int offset);

	// C function void glGetUniformiv ( GLuint program, GLint location, GLint
	// *params )

	public abstract void glGetUniformiv(int program, int location, java.nio.IntBuffer params);

	// C function int glGetUniformLocation ( GLuint program, const char *name )

	public abstract int glGetUniformLocation(int program, String name);

	// C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat
	// *params )

	public abstract void glGetVertexAttribfv(int index, int pname, float[] params, int offset);

	// C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat
	// *params )

	public abstract void glGetVertexAttribfv(int index, int pname, java.nio.FloatBuffer params);

	// C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint
	// *params )

	public abstract void glGetVertexAttribiv(int index, int pname, int[] params, int offset);

	// C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint
	// *params )

	public abstract void glGetVertexAttribiv(int index, int pname, java.nio.IntBuffer params);

	// C function void glHint ( GLenum target, GLenum mode )

	public abstract void glHint(int target, int mode);

	// C function GLboolean glIsBuffer ( GLuint buffer )

	public abstract boolean glIsBuffer(int buffer);

	// C function GLboolean glIsEnabled ( GLenum cap )

	public abstract boolean glIsEnabled(int cap);

	// C function GLboolean glIsFramebuffer ( GLuint framebuffer )

	public abstract boolean glIsFramebuffer(int framebuffer);

	// C function GLboolean glIsProgram ( GLuint program )

	public abstract boolean glIsProgram(int program);

	// C function GLboolean glIsRenderbuffer ( GLuint renderbuffer )

	public abstract boolean glIsRenderbuffer(int renderbuffer);

	// C function GLboolean glIsShader ( GLuint shader )

	public abstract boolean glIsShader(int shader);

	// C function GLboolean glIsTexture ( GLuint texture )

	public abstract boolean glIsTexture(int texture);

	// C function void glLineWidth ( GLfloat width )

	public abstract void glLineWidth(float width);

	// C function void glLinkProgram ( GLuint program )

	public abstract void glLinkProgram(int program);

	// C function void glPixelStorei ( GLenum pname, GLint param )

	public abstract void glPixelStorei(int pname, int param);

	// C function void glPolygonOffset ( GLfloat factor, GLfloat units )

	public abstract void glPolygonOffset(float factor, float units);

	// C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei
	// height, GLenum format, GLenum type, GLvoid *pixels )

	public abstract void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels);

	// C function void glReleaseShaderCompiler ( void )

	public abstract void glReleaseShaderCompiler();

	// C function void glRenderbufferStorage ( GLenum target, GLenum
	// internalformat, GLsizei width, GLsizei height )

	public abstract void glRenderbufferStorage(int target, int internalformat, int width, int height);

	// C function void glSampleCoverage ( GLclampf value, GLboolean invert )

	public abstract void glSampleCoverage(float value, boolean invert);

	// C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei
	// height )

	public abstract void glScissor(int x, int y, int width, int height);

	// C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum
	// binaryformat, const GLvoid *binary, GLsizei length )

	public abstract void glShaderBinary(int n, int[] shaders, int offset, int binaryformat, java.nio.Buffer binary, int length);

	// C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum
	// binaryformat, const GLvoid *binary, GLsizei length )

	public abstract void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length);

	/*
	 * Copyright (C) 2009 The Android Open Source Project
	 * 
	 * Licensed under the Apache License, Version 2.0 (the "License"); you may
	 * not use this file except in compliance with the License. You may obtain a
	 * copy of the License at
	 * 
	 * http://www.apache.org/licenses/LICENSE-2.0
	 * 
	 * Unless required by applicable law or agreed to in writing, software
	 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
	 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
	 * License for the specific language governing permissions and limitations
	 * under the License.
	 */

	// C function void glShaderSource ( GLuint shader, GLsizei count, const
	// GLchar ** string, const GLint* length )

	public abstract void glShaderSource(int shader, String string);

	// C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask )

	public abstract void glStencilFunc(int func, int ref, int mask);

	// C function void glStencilFuncSeparate ( GLenum face, GLenum func, GLint
	// ref, GLuint mask )

	public abstract void glStencilFuncSeparate(int face, int func, int ref, int mask);

	// C function void glStencilMask ( GLuint mask )

	public abstract void glStencilMask(int mask);

	// C function void glStencilMaskSeparate ( GLenum face, GLuint mask )

	public abstract void glStencilMaskSeparate(int face, int mask);

	// C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )

	public abstract void glStencilOp(int fail, int zfail, int zpass);

	// C function void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum
	// zfail, GLenum zpass )

	public abstract void glStencilOpSeparate(int face, int fail, int zfail, int zpass);

	// C function void glTexImage2D ( GLenum target, GLint level, GLint
	// internalformat, GLsizei width, GLsizei height, GLint border, GLenum
	// format, GLenum type, const GLvoid *pixels )

	public abstract void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels);

	// C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat
	// param )

	public abstract void glTexParameterf(int target, int pname, float param);

	// C function void glTexParameterfv ( GLenum target, GLenum pname, const
	// GLfloat *params )

	public abstract void glTexParameterfv(int target, int pname, float[] params, int offset);

	// C function void glTexParameterfv ( GLenum target, GLenum pname, const
	// GLfloat *params )

	public abstract void glTexParameterfv(int target, int pname, java.nio.FloatBuffer params);

	// C function void glTexParameteri ( GLenum target, GLenum pname, GLint
	// param )

	public abstract void glTexParameteri(int target, int pname, int param);

	// C function void glTexParameteriv ( GLenum target, GLenum pname, const
	// GLint *params )

	public abstract void glTexParameteriv(int target, int pname, int[] params, int offset);

	// C function void glTexParameteriv ( GLenum target, GLenum pname, const
	// GLint *params )

	public abstract void glTexParameteriv(int target, int pname, java.nio.IntBuffer params);

	// C function void glTexSubImage2D ( GLenum target, GLint level, GLint
	// xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
	// GLenum type, const GLvoid *pixels )

	public abstract void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels);

	// C function void glUniform1f ( GLint location, GLfloat x )

	public abstract void glUniform1f(int location, float x);

	// C function void glUniform1fv ( GLint location, GLsizei count, const
	// GLfloat *v )

	public abstract void glUniform1fv(int location, int count, float[] v, int offset);

	// C function void glUniform1fv ( GLint location, GLsizei count, const
	// GLfloat *v )

	public abstract void glUniform1fv(int location, int count, java.nio.FloatBuffer v);

	// C function void glUniform1i ( GLint location, GLint x )

	public abstract void glUniform1i(int location, int x);

	// C function void glUniform1iv ( GLint location, GLsizei count, const GLint
	// *v )

	public abstract void glUniform1iv(int location, int count, int[] v, int offset);

	// C function void glUniform1iv ( GLint location, GLsizei count, const GLint
	// *v )

	public abstract void glUniform1iv(int location, int count, java.nio.IntBuffer v);

	// C function void glUniform2f ( GLint location, GLfloat x, GLfloat y )

	public abstract void glUniform2f(int location, float x, float y);

	// C function void glUniform2fv ( GLint location, GLsizei count, const
	// GLfloat *v )

	public abstract void glUniform2fv(int location, int count, float[] v, int offset);

	// C function void glUniform2fv ( GLint location, GLsizei count, const
	// GLfloat *v )

	public abstract void glUniform2fv(int location, int count, java.nio.FloatBuffer v);

	// C function void glUniform2i ( GLint location, GLint x, GLint y )

	public abstract void glUniform2i(int location, int x, int y);

	// C function void glUniform2iv ( GLint location, GLsizei count, const GLint
	// *v )

	public abstract void glUniform2iv(int location, int count, int[] v, int offset);

	// C function void glUniform2iv ( GLint location, GLsizei count, const GLint
	// *v )

	public abstract void glUniform2iv(int location, int count, java.nio.IntBuffer v);

	// C function void glUniform3f ( GLint location, GLfloat x, GLfloat y,
	// GLfloat z )

	public abstract void glUniform3f(int location, float x, float y, float z);

	// C function void glUniform3fv ( GLint location, GLsizei count, const
	// GLfloat *v )

	public abstract void glUniform3fv(int location, int count, float[] v, int offset);

	// C function void glUniform3fv ( GLint location, GLsizei count, const
	// GLfloat *v )

	public abstract void glUniform3fv(int location, int count, java.nio.FloatBuffer v);

	// C function void glUniform3i ( GLint location, GLint x, GLint y, GLint z )

	public abstract void glUniform3i(int location, int x, int y, int z);

	// C function void glUniform3iv ( GLint location, GLsizei count, const GLint
	// *v )

	public abstract void glUniform3iv(int location, int count, int[] v, int offset);

	// C function void glUniform3iv ( GLint location, GLsizei count, const GLint
	// *v )

	public abstract void glUniform3iv(int location, int count, java.nio.IntBuffer v);

	// C function void glUniform4f ( GLint location, GLfloat x, GLfloat y,
	// GLfloat z, GLfloat w )

	public abstract void glUniform4f(int location, float x, float y, float z, float w);

	// C function void glUniform4fv ( GLint location, GLsizei count, const
	// GLfloat *v )

	public abstract void glUniform4fv(int location, int count, float[] v, int offset);

	// C function void glUniform4fv ( GLint location, GLsizei count, const
	// GLfloat *v )

	public abstract void glUniform4fv(int location, int count, java.nio.FloatBuffer v);

	// C function void glUniform4i ( GLint location, GLint x, GLint y, GLint z,
	// GLint w )

	public abstract void glUniform4i(int location, int x, int y, int z, int w);

	// C function void glUniform4iv ( GLint location, GLsizei count, const GLint
	// *v )

	public abstract void glUniform4iv(int location, int count, int[] v, int offset);

	// C function void glUniform4iv ( GLint location, GLsizei count, const GLint
	// *v )

	public abstract void glUniform4iv(int location, int count, java.nio.IntBuffer v);

	// C function void glUniformMatrix2fv ( GLint location, GLsizei count,
	// GLboolean transpose, const GLfloat *value )

	public abstract void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset);

	// C function void glUniformMatrix2fv ( GLint location, GLsizei count,
	// GLboolean transpose, const GLfloat *value )

	public abstract void glUniformMatrix2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);

	// C function void glUniformMatrix3fv ( GLint location, GLsizei count,
	// GLboolean transpose, const GLfloat *value )

	public abstract void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset);

	// C function void glUniformMatrix3fv ( GLint location, GLsizei count,
	// GLboolean transpose, const GLfloat *value )

	public abstract void glUniformMatrix3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);

	// C function void glUniformMatrix4fv ( GLint location, GLsizei count,
	// GLboolean transpose, const GLfloat *value )

	public abstract void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset);

	// C function void glUniformMatrix4fv ( GLint location, GLsizei count,
	// GLboolean transpose, const GLfloat *value )

	public abstract void glUniformMatrix4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);

	// C function void glUseProgram ( GLuint program )

	public abstract void glUseProgram(int program);

	// C function void glValidateProgram ( GLuint program )

	public abstract void glValidateProgram(int program);

	// C function void glVertexAttrib1f ( GLuint indx, GLfloat x )

	public abstract void glVertexAttrib1f(int indx, float x);

	// C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )

	public abstract void glVertexAttrib1fv(int indx, float[] values, int offset);

	// C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )

	public abstract void glVertexAttrib1fv(int indx, java.nio.FloatBuffer values);

	// C function void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )

	public abstract void glVertexAttrib2f(int indx, float x, float y);

	// C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )

	public abstract void glVertexAttrib2fv(int indx, float[] values, int offset);

	// C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )

	public abstract void glVertexAttrib2fv(int indx, java.nio.FloatBuffer values);

	// C function void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y,
	// GLfloat z )

	public abstract void glVertexAttrib3f(int indx, float x, float y, float z);

	// C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )

	public abstract void glVertexAttrib3fv(int indx, float[] values, int offset);

	// C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )

	public abstract void glVertexAttrib3fv(int indx, java.nio.FloatBuffer values);

	// C function void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y,
	// GLfloat z, GLfloat w )

	public abstract void glVertexAttrib4f(int indx, float x, float y, float z, float w);

	// C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )

	public abstract void glVertexAttrib4fv(int indx, float[] values, int offset);

	// C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )

	public abstract void glVertexAttrib4fv(int indx, java.nio.FloatBuffer values);

	// C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum
	// type, GLboolean normalized, GLsizei stride, GLint offset )

	public abstract void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int offset);

	// C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum
	// type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )

	public abstract void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, java.nio.Buffer ptr);

	// C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei
	// height )

	public abstract void glViewport(int x, int y, int width, int height);

}
